No.644607
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So there's one glaring flaw in this game, the enemy attacks are totally unpredictable.
In Sekiro enemies swing in a rhythmic predictable fashion, you can see the sword coming and you press L1.
In this game literally every single enemy has some unpredictable animation followed by lightning fast 200ms attacks.
I'm still good enough to get through it, but it actually soured my opinion of the game, it's something that could have easily been fixed/prevented.
No.644626
File: 1742267458904.jpg (86.82 KB, 960x720, mpv-a trance mix safe for ….jpg)

No.644628
File: 1742280089599.png (146.49 KB, 1256x607, curt kobrain.png)

No.644856
File: 1742479644237.jpg (751.5 KB, 2560x1440, 2025-03-19-115822_2560x144….jpg)

Stupid boss got staggered and clipped his head into the wall so I couldn't riposte him
No.644858
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Finished Lies of Pee, upgraded my P-organ, 8.5/10 and not too long. Bosses were a fun level of difficult, way harder than base game Elden Ring, not as hard as DLC Elden Ring but those bosses are actually worse.
It's really obvious all these games need to have a Sekiro block from here on out, it's just more fun, standard 2009 Demon's Souls shield mechanics aren't.
Maybe I'll get Wukong when it goes on sale and check out the CCP malware, channel my inner chink, lord knows they love their Journey to the West